![]() ![]() It would be less helpful in combat - but the amount of instances where you’re actually using the Rot to fight enemies this way is very, very rare. But I don’t understand why Ember Lab didn’t just have the Rot move to a location that you can control. You’ll encounter this design frequently throughout your 8 to 10-ish hours with Kena, because it’s one of its most common puzzle mechanics. Rather than giving you free camera control and movement, like when the Rot is moving a statue, Kena locks in place around the current location of the Rot in their amorphous form. The physical experience of swinging the Rot side to side or making several, dragging motions towards your character is nothing short of mechanically unpleasant. As you journey throughout the forest, you’ll encounter these flowers with a shining orb: Image: Kotaku Australia / Ember Lab What’s really annoying is the times when corruption is involved. The stuff where they have to move things isn’t too bad - occasionally the AI pathing will get stuck on the corner of a rock or a bit of wood or some random object, but for the most part it’s fine. Along the way you’ll encounter plenty of cute creatures called Rot, which help your journey in all sorts of ways: stunning enemies in combat, flipping random statues, moving crap out of the way and just generally hanging around Kena like she’s their mother.Ībout half of the Kena: Bridge of Spirits experience is dealing with environmental puzzles, and for a lot of those you’ll need to deploy the Rot. Ember Lab’s inaugural adventure stars Kena, a spirit guide, who wanders a corrupted forest bringing it back to life. ![]() Unfortunately, they’re also one of the most annoying things I’ve found in a video game this year. ![]() ![]() Kena: Bridge of Spirits is out this week and, unsurprisingly, its Princess Mononoke-style spirits are adorable as all hell. ![]()
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